Lucas
Liboiron.

Sound designer & audio contractor

I make worlds feel alive.
One sound at a time.

A sound design session at a studio mixing desk, surrounded by monitors and speakers
In the studio.

Sound effects & atmospheres.

Original sound design by Lucas Liboiron.

Contract work for
FOAD / Future Trash.

Star Wars: Droid Tycoon

I create the sound behind the droids, the worlds and the cinematics—more than 800 audio assets, made in close collaboration with the development team.

From the first idea to the final in-game mix, I handle sound design, implementation and polish, with ongoing work on weekly content and live events.

Meet FOAD / Future Trash
Project scope & credits

SFX, Foley, ambience, UI, music, voice, cinematics and live events. Direct UEFN implementation includes Sound Cues, spatial audio, loops, attenuation and Niagara/VFX integration.

The game reached 124,592 peak concurrent players and was featured at State of Unreal 2026.

Game developed and operated by Future Trash / FOAD. Sound design for all 18 cinematics in this showcase by Lucas Liboiron. Footage and intellectual property belong to their respective owners.

FOAD / Future Trash

Loading the original cinematic…Watch on X
Sound design · Lucas LiboironOriginal post

18 cinematics. One at a time.

All original posts (18)

Have a sound in mind?

Let’s find its voice.